Sculpt3D Docs

In-App Tools Guide

How to use every tool in the Sculpt3D app on Mac, iPad, iPhone, Windows and Android: what each tool does, how to run it step by step, its shortcut, and what the result looks like.

Looking for the AI / MCP tools instead? See MCP Tools Reference. Most in-app tools have an MCP twin; each section below links to it.

Contents

  1. The workspace
  2. Navigation and selection
  3. How every tool works (the operation panel)
  4. Project and Items
  5. Sketch
  6. Insert
  7. Construct
  8. Transform
  9. Tools (solid modeling)
  10. View, Measure and Section
  11. Visualize
  12. History, variables and undo
  13. Export
  14. Keyboard shortcuts

Units are millimetres and degrees. Z is up: the Top plane is XY, Front is XZ, Right is YZ.


1. The workspace

Main workspace: left rail with tool groups, right rail with view tools

AreaWhat it holds
Left railProject (units, snapping), Items (bodies, sketches, planes, axes, images), Search (⌘F), then the tool groups Sketch, Insert, Construct, Transform, Tools, Visualize. Each icon has a label pill and its shortcut key caps. A blue dot marks a group whose tools fit the current selection.
Right railView cube, Display Modes, Screenshot, Export STEP, History (⌥⌘P).
Bottom leftSection View and Measure.
Top barDocument name, undo/redo, and the app menu.
Bottom hintA one-line tip for the current mode (e.g. Tap a face or edge · double-tap a body …).

The rail changes with the mode: modeling, sketching, measuring or Visualize. On iPhone the labels collapse into icons; tap an icon to open its group.

On Mac the menu bar mirrors every group (Model, Sketch, Insert, Construct, Transform, Tools, View, Camera), so every tool is also reachable from a menu with its shortcut.

Search (⌘F)

Search finds any tool by name

Press ⌘F (or tap Search) and type part of a tool name — "fil" finds Fillet, "mir" finds Mirror. Tools that need a selection are listed with a hint ("Select edges") until you select something.


2. Navigation and selection

ActionMac (mouse/trackpad)iPad / iPhone / Android
Select a face or edgeClickTap
Add to selection⇧-click or ⌘-clickTap more
Select a whole bodyDouble-clickDouble-tap
OrbitDrag, or two-finger scrollOne-finger drag
Pan⌥-drag or ⇧-scrollTwo-finger drag
ZoomPinch or mouse wheelPinch
Fit everything⇧⌘FView ▸ Zoom to Fit
Clear selectionEscTap empty space
Delete selection⌘⌫Delete in the action bar

Selecting a face highlights it and shows the contextual action bar

When something is selected, a contextual action bar offers the tools that fit it — e.g. a face offers Push/Pull, Sketch on Face, Offset; edges offer Fillet and Chamfer.

Show/Hide, Isolate and Zoom to live in the Model menu (and the Items list): hide a body to work behind it, or isolate one body to see only it.


3. How every tool works

Every modeling tool follows the same pattern:

  1. Select what the tool needs (the rail hint tells you: "Select edges", "Select two bodies"…).
  2. Run the tool (rail, menu, search, shortcut or action bar).
  3. A live operation panel opens with the tool's values. The model previews the result as you type or drag.
  4. Press Done (Return) to commit, or Cancel (Esc).

Live operation panel: the extrude preview updates as you change Distance

Every committed tool becomes a step in the History. You can reopen any step later and change its values; everything after it rebuilds. Number fields accept expressions and variables (width / 2, wall * 3 + 1).


4. Project and Items

Project

Opens document settings: units, snapping, and the project name.

Snapping (magnet icon) controls what the cursor locks to while sketching and moving:

  • Grid — fixed or automatic grid size
  • Guide lines — alignment with existing points
  • Guide points — midpoints and circle quadrants
  • 3D points — body corners, with hints

Items

Lists everything in the document: bodies (and body groups), sketches, planes, axes and reference images. For each item you can select, rename, show/hide and open properties. Selecting a sketch here is how you feed it to Extrude, Revolve, Loft, Sweep or Pipe.


5. Sketch

Sketches are 2D drawings on a plane. Closed shapes become profiles for Extrude, Revolve, Loft and Sweep.

Sketch mode: drawing tools on the left, constraints on the right, dimension editing at the bottom

Starting a sketch

ToolHow to useShortcut
Sketch on Top PlaneStarts a sketch on XY.K
Sketch on Front PlaneStarts a sketch on XZ.—
Sketch on Right PlaneStarts a sketch on YZ.—
Sketch on FaceSelect a flat face first, then run. The sketch sits on that face.—
Sketch on PlaneSelect a construction plane in Items, then run.—
Edit SketchSelect a sketch in Items, then run to reopen and change it.—

Sketching on a body face

Drawing tools

ToolKeyHow to use
SelectSClick points, lines and circles to select them; the constraint bar then offers what fits.
LineLClick point after point. Esc ends the chain. Click the first point to close a profile.
ArcA3-point arc: start, end, then a point on the arc.
SplineIClick points; a smooth curve passes through them.
Control Spline—Points act as control points that pull the curve (smoother, not through the points).
RectangleRTwo clicks: opposite corners.
Center Rect—First click is the centre, second a corner.
CircleCClick the centre, then the radius.
EllipseECentre, then the two radii.
PolygonGCentre, then a corner; set the number of sides in the panel.
PointPA single point, e.g. a hole centre or a reference.
TrimTClick a segment to cut it back to the nearest intersections.

Editing tools

ToolHow to use
ProjectProjects body edges into the sketch so you can draw against them.
Offset Edge (O)Select curves, then offset them by a distance (e.g. a wall of a set thickness).
FilletSelect a corner where two lines meet, set a radius.
DeleteRemoves the selection (or ⌘⌫).
ConstructionToggles selected curves to construction geometry: visible guides that are not part of the profile.
Text…Adds outlined text to the sketch (for embossing or cutting lettering).
Scale / Pattern – Linear / Pattern – Circular / Rotate / Mirror SketchSketch menu: transform the selected curves inside the sketch.
UndoWorks inside the sketch, step by step.

Constraints (right side)

Select geometry, then tap a constraint. Only constraints that fit the selection are enabled.

ConstraintEffect
ParallelTwo lines run the same direction.
PerpendicularTwo lines meet at 90°.
TangentA line/arc touches a circle/arc smoothly.
CoincidentTwo points become one, or a point lies on a curve.
MidpointA point sits at the middle of a line.
ConcentricCircles/arcs share a centre.
Horizontal / VerticalA line or two points line up with the sketch axes.
EqualSame length or same radius.
SymmetryTwo points mirror each other about a line.
DisconnectSplits joined points apart.
LockFixes a point in place.
Make ConstructionTurns the selection into construction geometry.
Hide ConstraintsHides the constraint glyphs for a cleaner view.

Dimensions

Dimensions for length, distance, radius and angle appear as labels. Tap a label to type a new value — the sketch re-solves. The panel at the bottom shows the selected dimension (e.g. Length 35 mm) with − / + steppers, and the degrees of freedom left: 0 means fully defined.

Finishing

  • Extrude / Revolve buttons at the bottom turn the closed profiles straight into a solid.
  • Done (Finish Sketch) keeps the sketch as an item for later use.
  • Esc ends a line, then deselects, then leaves the sketch.

MCP twins: sketch_extrude, sketch_revolve.


6. Insert

ToolWhat it does / how to use
Create Variable (⇧⌘V)Opens the variables panel. Name a value (width = 40) and use it in any field. See §12.
ImagePlaces a reference image (blueprint, photo) on a plane or flat face, at real size, to trace over.
File (⇧⌘I)Imports STEP, IGES, STL or BREP as new bodies.
Project (⇧⌘P)Imports the bodies of another Sculpt3D project.
Coil SpringA round wire wound along a helix (springs, coils).
Box, Cylinder, Sphere, Cone, TorusAdds a primitive at the origin; set its sizes in the panel.
Terrain ▸ Rolling Hills / From Height Map…A landscape solid from noise, or from a greyscale image (white = high).
Import Material… / Import Image as Decal…Bring in a material or a decal image.

The five primitives: box, cylinder, sphere, cone, torus

Primitive defaults: Box 40×40×40 · Cylinder r20 h40 · Sphere r20 · Cone r20/5 h40 · Torus 25/8.

MCP twins: add_primitive, import_file, create_terrain.


7. Construct

Construction planes and axes are references you sketch on, mirror across, or rotate around. They appear in Items.

ToolHow to use
PlaneOffset from a selected face, a plane, or Top. Set the offset distance.
Angled PlaneTurned about the base plane's X axis by an angle.
MidplaneSelect two flat faces: the plane lies halfway between them.
Plane Through 3 Points, on Curve at Point, Perpendicular to Edge at Point, Through Edge at Angle, Parallel to Face at PointConstruct menu variants for exact placement.
AxisThrough a round face, along an edge, or Z by default.
Axis Through 2 Points / 2 Planes / of Cylinder/Cone / Along Edge / Perpendicular to Face at PointConstruct menu variants.

8. Transform

Select a body (double-click) first. All transforms are history steps.

ToolKeyHow to useMCP twin
Move/RotateMDrag the gizmo arrows to move, rings to rotate; or type values.transform_body
Scale—Uniform factor, or per-axis X/Y/Z factors.scale_body
TranslateNMove along an axis by an exact distance.transform_body
Pattern—Linear copies: count, spacing, direction.pattern_body
Circular Pattern—Copies around an axis: count and total angle.pattern_body
Scatter—Select the body to scatter, then the ground. Random copies over the surface.scatter_body
Rotate Around Axis—Uses a selected axis, or vertical.transform_body
Align—Select the body to move, then the target. Line up min/centre/max per axis.—
Mirror—Mirror across XY, XZ, YZ or a plane; keep or replace the original.mirror_body
Duplicate⌘DCopy in place as a new body.duplicate_body

Move / Rotate Before and after rotating 45° and lifting 20 mm

Circular Pattern A tooth patterned 12 times around a hub

Mirror An L-bracket mirrored across the YZ plane

Scale (non-uniform) A sphere stretched into a pebble with per-axis factors

Scatter Trees scattered over terrain


9. Tools (solid modeling)

ToolKeySelect firstWhat it doesMCP twin
ExtrudeEA sketch in Items, or a flat facePushes a profile into a solid: new body, join or cut.sketch_extrude
RevolveVA sketch in ItemsSpins a profile around an axis.sketch_revolve
Loft—2+ sketches, in orderSmooth solid through cross-sections.loft
SweepWProfile, then path sketchPushes a profile along a path.(in development)
Pipe—A path sketchRound tube along a path.(in development)
Union⌘UTwo bodiesJoins them.boolean
Subtract⌘BTwo bodies (keep, then tool)Cuts the second from the first.boolean
Intersect⌘ITwo bodiesKeeps only the overlap.boolean
FilletFEdgesRounds edges by a radius.fillet_edges
Chamfer—EdgesBevels edges by a distance.chamfer_edges
ShellHA body, or faces to openHollows to a wall thickness.shell_body
Push/Pull—One flat faceMoves a face along its normal (+ adds, − removes).push_pull_face
Offset Face—FacesMoves faces (flat or curved) in/out.(in development)
Split Body—A bodyCuts it in two along a plane.(in development)
Thicken—One faceGives a face a thickness as a solid.(in development)
Fill—A closed loop of edgesCloses an opening with a new face.(in development)
Replace Face—Face to move, then target faceBrings one face onto another surface.(in development)
Project as Edge—A bodyProjects its outline onto a plane or face.(in development)
Draft—Side facesTilts faces for mould release.(in development)
Delete Faces—FacesRemoves faces and heals the body.(in development)
Wrap & Emboss—Sketch + bodyRaises or sinks lettering/logos on a surface.(in development)
Delete Body⌘⌫BodiesRemoves bodies (as an undoable step).delete_body

"In development" means the in-app tool exists but its MCP version isn't in the shipped build yet — see the MCP appendix.

Extrude — step by step

  1. Draw a closed profile (§5) or select a flat face.
  2. Press E. The panel shows Distance and a mode: New body, Join or Cut.
  3. Drag the arrow or type a distance (negative goes the other way). Shapes inside shapes become holes.
  4. Done.

Extruded plate with holes, then a pocket cut into its top face

Revolve

Draw a half-profile on one side of an axis, select the sketch, press V, pick the axis and angle (360° for a full turn). The profile must not cross the axis.

A vase revolved from a half profile

Loft

Draw one closed shape on each of several planes (e.g. offset planes), select the sketches in order, then run Loft. Start sections at matching points so the surface doesn't twist.

A fairing lofted through a circle, an ellipse and a small circle

Union / Subtract / Intersect

Double-click the body to keep, ⇧-double-click the tool body, then ⌘U / ⌘B / ⌘I.

A cylinder subtracted from a box

Fillet and Chamfer

Click edges (⇧-click to add more), press F for Fillet (or run Chamfer), type the radius/distance.

All edges filleted at 5 mm Top edges chamfered at 4 mm

Fillet panel on a selected edge

Shell

Select the body (or the faces to leave open), press H, set the wall thickness.

A box shelled to 2 mm with the top face open

Push/Pull

Click one flat face, run Push/Pull, drag or type the distance.

Top face pulled up 20 mm


10. View, Measure and Section

Camera views

Zoom to Fit (⇧⌘F), Isometric, Top, Front, Right views, perspective or orthographic projection (Camera menu), or click a face of the view cube.

The same part from iso, top, front and right; orthographic; and a custom orbit

Display modes

Right rail ▸ Display Modes: Shaded, Wireframe, X-Ray, Visualized, Zebra Analysis (reflection stripes, to check surface smoothness) and Curvature Map.

Shaded, wireframe, X-ray, visualized, zebra and curvature

Measure (⌥⌘M)

Measure mode

  1. Press Measure (bottom left) or ⌥⌘M. The rail switches to measure mode.
  2. Click one entity for its volume / area / length / radius, or two for the distance and angle between them. Deltas along X/Y/Z are shown too.
  3. Pin a measurement to keep it on screen. Point-to-Point Distance measures between two picked points. Clear Measurements removes pins.
  4. Exit Measure (✕) returns to modeling.

MCP twin: measure.

Section View (⌥⌘S)

Section view cutting the model open

Cuts the model open along a plane so you can see inside. Drag the section plane or edit it (View ▸ Edit Section View). 2D Section View looks straight at the cut.

Screenshot

Right rail ▸ Screenshot saves the viewport as a PNG. Visualize offers a 4× capture.


11. Visualize

Visualize: materials, environment and camera for presentation renders

Open with the colour-wheel Visualize icon (or File ▸ Open Visualization…).

  • Materials — library of plastics, metals, glass, rubber, ceramic and wood with physically based shading. Select a body and tap a material; adjust colour, metallic, roughness, opacity.
  • Environment — background colour/gradient, light direction and intensity, ground shadow, cast shadows, ambient occlusion.
  • Camera — perspective or orthographic, field of view.
  • Capture — 4× resolution render.
  • Exit Visualization (✕) returns to modeling.

Material picker

Materials (default → chrome, red plastic, glass, brass) Material assignment before and after

Environment (default → dark background, cast shadows, ambient occlusion) Environment before and after

MCP twins: set_appearance, set_environment.


12. History, variables and undo

History panel listing every step

Open History with ⌥⌘P (right rail). Every step is replayed from the document, so you can:

  • Edit — tap a step, change its values; everything after it rebuilds.
  • Suppress — switch a step off without deleting it (e.g. to see the part without a hole).
  • Delete — remove the step.
  • Rename — give steps readable names ("Base plate", "Mounting holes").

Editing a step (Box width 40 → 90) Changing a step's parameters rebuilds the model

Suppressing a step Suppressing a hole step

Variables

Insert ▸ Create Variable (⇧⌘V). Define width = 30, then type width or width / 2 in any field. Change the variable and every bound value updates.

Changing the width variable from 30 to 80 resizes the bound box

Undo / Redo

Top bar arrows, or ⌘Z / ⇧⌘Z. Undo also works inside a sketch.

Undo removes the last step

MCP twins: update_feature, suppress_feature, delete_feature, set_variable, undo.


13. Export

Export dialog

  • Right rail ▸ Export STEP for a one-click STEP.
  • File ▸ Export… for all formats: STEP, IGES, STL, BREP (precise CAD), 3MF, GLB, OBJ, USDZ (meshes with colours), DXF, SVG, PDF (sketches and drawing sheets), and .sculpt3d (the whole document).
  • File ▸ Export to Slicer… sends a print-ready mesh to your slicer.
  • Quick Export to Favorite Formats writes your saved favourites at once.
  • File ▸ New Drawing creates a 2D drawing sheet of the model.
  • View in Browser / Copy Link / Share… / Publish Current Version… share a web viewer of the model.

MCP twin: export_model.


14. Keyboard shortcuts

Modeling

KeyToolKeyTool
EExtrude⌘UUnion
VRevolve⌘BSubtract
WSweep⌘IIntersect
FFillet⌘DDuplicate
HShell⌘⌫Delete selection
MMove/Rotate⌘Z / ⇧⌘ZUndo / Redo
NTranslate⌘FSearch tools
KSketch on Top plane⇧⌘IImport file
⇧⌘FZoom to fit⇧⌘PImport project
⌥⌘MMeasure⇧⌘VVariable
⌥⌘SSection view⌥⌘PHistory

Sketching

KeyToolKeyTool
SSelectEEllipse
LLineGPolygon
AArcPPoint
ISplineTTrim
RRectangleOOffset Edge
CCircleReturnDone
EscEnd line → deselect → leave sketch⌘⌫Delete selection